It’s a powerful traversal tool that could solve some of the stilted movement problems that come with older adventure games. One screen, for instance, had me zipping underground to dodge one arrow trap, launching into the air to get over a pit, and immediately burrowing again to sidestep around an enemy on the other side. Once I got the hang of it, I could zoom through dungeon rooms in an instant. That ability totally changes the pace of exploration, as it can be used to quickly dodge away from enemies or even burrow under traps to avoid them entirely. Mina’s most original tool is its burrowing, which allows its mouse hero to travel underground for a short while. While all that is great news for nostalgic fans, I was more interested in Yacht Club’s original ideas. Even some of the enemy types explicitly seem to call back to the series, with sprites that resemble Like-Likes, blobs, and more. Mina even has a jump that functions precisely like Roc’s Feather, further drawing some Zelda parallels. Throughout my demo, I’d carefully navigate around square holes, slash at enemies directly in front of me, and dodge traps like arrow shooters and rolling spike cylinders. The titular Mina is controlled exactly as I expected, moving and attacking in a four-directional grid similar to Link’s Awakening. Legend of Zelda: Link to the Future creators speak
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